InteractiveInteraction Designer (IxD) Job Description Template

Unlike UX designers, who are responsible for all user-facing aspects of a software product or system, interaction designers generally only look after the interaction between users and computers, frequently known as “human-computer interaction.” Writing a job description and a job ad for an interaction designer requires understanding of these differences.

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IxDs are often mistakenly called user experience designers, user interface designers, or even simply graphic designers or illustrators. This confusion arises because the field of interaction design is relatively new.

Unlike UX designers, who are responsible for all user-facing aspects of a software product or system, interaction designers generally only look after the interaction between users and computers, frequently known as “human-computer interaction.”

Writing a job description and a job ad for an interaction designer requires understanding of these differences, resulting in a clear set of skills and responsibilities required from the application. There can be no ambiguity and the descriptions must list IxD-specific skills rather than UX, UI or visual skills.

Interaction Designer (IxD) Job Description Template

Copy this template, and modify it as your own:

Company Introduction

{{Write a short and catchy paragraph about your company. Make sure to provide information about the company’s culture, perks, and benefits. Mention office hours, remote working possibilities, and anything else that makes your company interesting.}}

Job Description

As our internal Interaction Designer (IxD) you will be filling the role of a behavioral scientist in a design environment. Your primary mission will be to understand our business needs and product requirements and transform that understanding into user-focused and intuitive products, interfaces, platforms for mobile and web.

Responsibilities

Since you will be working closely with our product managers, marketers, designers, strategists, analysts and other key stakeholders, you must be a team player. Your tasks will include the creation of experience maps, user scenarios, mockups and flows.

Other tasks will include:

  • Validating ideas and designs using split A/B tests and product performance.
  • Collaborating and communicating professionally with clients and internal teams.
  • Designing user-experiences from low-fidelity sketches to hi-fidelity pixel perfect mockups.
  • Measuring recently released product features to establish benchmarks and to identify potential areas of improvement.
  • Staying abreast of UX trends and looking for creative ideas and inspiration in parallel analogous worlds.
  • Developing interactive reporting dashboards and different types of visualizations.
  • Creating rapid prototypes to validate design concepts with stakeholders and customers.
  • Highly detailed communication of design principles + direction, as well as design specifications to engineers
  • {{Add other responsibilities here that are relevant}}

Requirements

  • A minimum of five years of UX or interaction design experience; experience with responsive Webdesign and frameworks that incorporate strong grid principles, such as Bootstrap.
  • Proven well-designed examples of responsive grid-based layouts. Strong work portfolio that demonstrates systematic and creative design thinking as well as a deep understanding of UI/UX best practices.
  • Strong ability to recognize and predict use cases and user interaction, including happy path as well as edge and corner cases, and incorporate them into designs.
  • Excellent verbal and written communication skills (the ability to effectively sell an idea).
  • Deep understanding of information design / architecture, gestalt principles, and user psychology.
  • Ability to manage time wisely across projects and competing priorities, meet agreed upon deadlines, and be accountable for work.
  • Proficiency in graphic design, motion graphics, digital art, a sensitivity to typography, color, layout, and a general awareness of materials/textures.
  • Experience in working with a cross-functional team or large-scale software development lifecycle, including waterfall and agile methodologies.
  • {{List education level or certification you require}}
See also:Toptal’s growing, community-driven list of essential Interactive Design interview questions

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